Question by
ysklab · Jun 28, 2019 at 09:17 AM ·
meshmesh rendererpolygon
Add mesh to a scene in Runtime takes too long
I need to add meshs during game play, but it takes too long to create the mesh. For instance, I need to add 3000 polygons at runtime. Is there a good way to do it in a reasonable time?
Thank you.
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