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Prevent objects from bouncing / Stopping on physics boundries (2019.1a10)
I'm having an issue where my physics object (in this case, a ball. I've tried a cylinder and a capsule.) is hitting the edges of physics boundaries where two different flat planes connect. It either stops completely or skips off into space, or bounces slightly at much larger scales.
The ball is set so that it cannot rotate, I'm simulating it rotating and spinning with a script.
All the objects that are not the ball are set to be completely static (which is fun for build times, oh boy!)
What can I do about this? I'm using dynamic physics, and everything has materials.
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