Projectile Effects
Hello,
Our team is developing a 2d platformer that has a projectile system currently in place. Most of what was needed we found in the amazing Corgi Engine. Our current roadblock lies in the projectiles themselves. We need to have the ability to add effects/debuffs to individual projectiles. Here is the scenario we are trying to accomplish:
-The player picks up special projectiles -The Player can now shoot those projectiles and upon impact with anything containing the tag ENEMY; an effect is created. The Target burns, freezes, stuns etc.
Think of it as a special set of bullets or ammo being fired from the same gun. Ideally we would like to adjust the buff and or debuffs in the hierarchy itself and add any necessary particle systems upon impact. If there are any tutorials out there we can follow that would be very helpful. Thanks.
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