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Textures duplicated packaging in build
Hi guys I've got question about textures packaging. We've several textures which have packing tag "Gameplay" set. When I build for IOS platform and check Build Report I can see that textures in report. Also I can see the
Built-in Texture2D: SpriteAtlasTexture-Gameplay-2048x4096-fmt4 spritesheet. What does this mean? I suppose that if I give packing tag to texture it will be packed into spritesheet and should not be included in build as separate image? What am I doing wrong?
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