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               Question by 
               iDerpCake · Mar 06, 2016 at 04:21 PM · 
                c#movementcharactercontroller  
              
 
              Character Controller Movement
How can I make the character controller have a little or a controllable air speed? For Example: When I try to move in the air it moves the character a little, but not a as fast as regular walking speed. Code: using UnityEngine; using System.Collections;
 public class MovementScript : MonoBehaviour {
     public float speed = 6.0F;
     public float sprintSpeed = 12.0F;
     public float jumpSpeed = 8.0F;
     public float gravity = 20.0F;
     public bool canDoubleJump = false;
     private Vector3 moveDirection = Vector3.zero;
     private float moveDirectionY = 0;
     void Update() {
         transform.rotation = Quaternion.Euler (0, Camera.main.transform.eulerAngles.y, 0);
         CharacterController controller = GetComponent<CharacterController>();
         if (controller.isGrounded) {
             canDoubleJump = false;
             moveDirection = new Vector3 (Input.GetAxis ("Horizontal"), 0, Input.GetAxis ("Vertical"));
             moveDirection = transform.TransformDirection (moveDirection);
             if (Input.GetKey (KeyCode.LeftShift)) {
                 moveDirection *= sprintSpeed;
             } else {
                 moveDirection *= speed;
             }
 
             if (Input.GetButtonDown ("Jump") && canDoubleJump == false) {
                 canDoubleJump = true;
                 moveDirection.y = jumpSpeed;
             }
         }
 
         if (Input.GetButtonDown ("Jump") && canDoubleJump && !controller.isGrounded) {
             moveDirection.y = jumpSpeed;
             Wait();
         }
 
         moveDirection.y -= gravity * Time.deltaTime;
         controller.Move(moveDirection * Time.deltaTime);
     }
 
     void Wait() {
         canDoubleJump = false;
     }
 
 }
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