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Question by wiivil-canevil · Jan 22, 2013 at 12:11 PM · iosinputbuildtest

Test game on ipod touch

Hello, I have Unity 4 pro and the ios pro plug in. I also downloaded xcode. I am wondering how do I start to deploy to the device?

Also I am confused about scripting for the ios, I am used to the mouseposition input code, however which one do I use for the ipod touch? Do I use the iphone one? Or just the normal input.touch code?

Is there a tutorial for this? Because I went by the penelope tutorial however it is outdated and won't work with the new Unity 4 :(

Many thanks in advance

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Answer by Ersin · Jan 24, 2013 at 08:56 PM

1.1.Buy apple developer licence.
1.2.You need to be apple developer certificate = > http://www.youtube.com/watch?v=HlRI30F6-Ek
1.3.Plug your test device on Imac.
1.4.You need to add your test device(Iphone,Ipad) other way provisioning on an IOS Device => http://www.youtube.com/watch?v=mX4v9A2bpjs
1.5.Download xcode and setup.
1.6.Start unity and File ->click build and run

First test build is ready.

2.If you will control 2 or more fingers same time, Input.GetTouch(0).mousePosition is better.If you wont use , unity is converted your Input.mousePosition to touch.mousePosition.

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avatar image wiivil-canevil · Jan 25, 2013 at 02:37 PM 0
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thanks man! :D

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