How do I make bounces more exaggerated like a billiards ball? Physics material won't work?
Hello,
I have a physics material on a cube and a wall. They both have frictions set to 0 and minimum, and bounce set to 1 and maximum. I want to make the bounce look more like a billiards ball, and be more exaggerated. Right now, the cube just glitches into a wall - how can I make this work?
GIF to illustrate this properly is linked here on Gyazo.
Any answer is much appreciated.
Thank you,
8Development
Looks like you're overriding the bounce with user input. How are you moving your cube?
Hi @conman79, thanks for your prompt reply. I am moving the cube by using the RigidBody AddForce method by a vector 3 for forward multiplied by a constant integer of speed. To move the cube left to right, I use input.accelerometer.x, and use that in the RigidBody's velocity.
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