Tips on how to assign with Vuforia AR SDK main.camera to render at 90 degrees to object target? Augmented Reality
I have a scene with a ObjectTarget that is recognized by the ARCamera. However I don't want to output the ARCamera angle from above and I want to output a view that is approx 90 degree or profile of objecttarget.
Any suggestions on how to do this without breaking Vuforia?
I'm using Unity 5, Vuforia 5, device is front camera on iphone 6
Hello @WorshipU,
can you send me any screenshot of current view and the view required ? I'm giving the answer on basis of what I understand from your description "Cant we do like put the object 90 degree on ImageTarget". Thanks
I was able to get the object and model to render together now, however the model is being viewed from the bottom and not the top.
I will send a photo after work today. Thanks for being willing to take a look. I think we might need to just flip/rotate things.