Materials Broken When Downgrading from 5.6 to 5.5
Hello,
I built a project using 5.6, but have to use a framework that is only available for 5.5. Everything downgrades fine EXCEPT that all of my materials lose all of their textures. So the material exists just fine, but it looks like I'll have to manually relink textures to thousands of materials. Not ideal.
Is there a solution for this? Or a workaround? Or a program that will brute force rewrite my materials, the same way 5.5 scenes were migrated back to 5.4?
Thanks!
For anyone wondering -- I was able to find a solution -- made a c# script that brute force searches through the material file, copyies values and pastes them into the same spot in the older version material file. Basically just need to set it up to process the semantics correctly. Didn't even need to dig into YA$$anonymous$$L.
Would you be willing to share your script that fixed the issue? I have the exact same problem and I'm not really down to remake every material.
Thanks a ton!