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Question by Noxury · Dec 03, 2018 at 04:15 PM · inputeditor-scriptingandroid buildcrossplatformutility

How to call "Enable MobileInput" Function when building to android?

Hi, when developing I always use Keyboard Input in the UnityEditor, so I turned off MobileInput from Unitys CrossPlattform StandardAssets. Of course when I build the app to android I need to enable it, but I find this quite annoying to do everytime, and sometimes I forget this and need to build it again.

.

So is there any callback when building has started to automatically activate MobileInput and when finished to deactivate it again?

Thanks in advance.

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Answer by Vipers · Dec 03, 2018 at 05:11 PM

Hey, I think you could use Platform dependent compilation, creating a single script with states that would work for any platform, you can see it here: https://docs.unity3d.com/Manual/PlatformDependentCompilation.html


Also, if the app is supposed to be for Android only, you could write all the scripts for Mobile Build, and use the Unity Remote 5 App with your phone, connecting it with the computer and playing your game/app live :)


Hope it helps!

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