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Problem debuging code using VisualStudio 2017 and Unity2019.1.0a10
Hello, I have problem with debugging my code using Visual Studio 2017.
These errors occur not only for Unity namespace like UnityEngine.EventSystems but also for TMPro or custom like Newtonsoft.Json.
Problem exist only on Visual Studio side, scripts on Unity side work fine. Any idea how to fix this problem?
Try deleting the .sln and all the .csproj files from the project folder. Then start Visual Studio by double clicking any script in Unity
Tried twice and didn't work. Also to test this problem I created new empty project and added simple script with uses UnityEngine.EventSystems namespace. Problem still persists as you can see at the attached screenshot. I will try older version of Unity, maybe 2019 is at fault here.
Cheers
@Uteki Unity 2019.1.0a10 is in alpha. So, maybe you should submit bug reports if you have problems with it, rather than post in this forum, and/or use the latest stable version, which is currently 2018.2.18: