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Question by shahanbutt0 · Nov 27, 2018 at 12:34 PM · unity 5mousedrag

Drag object with mouse in diagonal direction

I have a gameobject which i want to move using mouse. Currently i can do that in x-axis and y-axis:

 public bool moveDiagonal;
 public bool moveX, moveY;
 public float distanceXmin, distanceXmax, distanceYmin, distanceYmax;
 if (moveX)
 {
     if (curPosition.x >= distanceXmin && curPosition.x <= distanceXmax)
          goToMove.transform.position = new Vector3(curPosition.x, goToMove.transform.position.y, 0);
 }
 else if (moveY)
 {
    if (curPosition.y >= distanceYmin && curPosition.y <= distanceYmax)
          goToMove.transform.position = new Vector3(goToMove.transform.position.x, curPosition.y, 0);
 }


I wanted to move my object diagonally as well how to do that according to its direction using mouse? alt text

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Answer by s_awali · Nov 27, 2018 at 02:06 PM

You can do it in one single line :

 goToMove.transform.position = new Vector3(moveX ? Mathf.Clamp(curPosition.x, distanceXmin, distanceXmax) : goToMove.transform.position.x, moveY ? Mathf.Clamp(curPosition.y, distanceYmin, distanceYmax) : goToMove.transform.position.y, 0);

If you want a more beautiful / not so compact version :

 float nextX = goToMove.transform.position.x;
 float nextY = goToMove.transform.position.y;
 
 if(moveX)
     nextX = Mathf.Clamp(curPosition.x, distanceXmin, distanceXmax);
 
 if(moveY)
     nextY = Mathf.Clamp(curPosition.y, distanceYmin, distanceYmax);
 
 goToMove.transform.position = new Vector3(nextX, nextY, 0);
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avatar image shahanbutt0 · Nov 28, 2018 at 11:05 AM 0
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@s_awali this will not constraint the gameobject to be constrained and only move on the line

avatar image s_awali shahanbutt0 · Nov 28, 2018 at 01:31 PM 0
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$$anonymous$$y bad, didn't understood your request. I came up with this yet haven't tested it out. Just let me know ;)

 if (moveDiagonal)
         {
             Vector2 StartVector = new Vector2(distanceX$$anonymous$$, distanceY$$anonymous$$);
             Vector2 EndVector = new Vector2(distanceXmax, distanceYmax);
 
             if($$anonymous$$athf.Abs(EndVector.x - StartVector.x) > $$anonymous$$athf.Abs(EndVector.y - StartVector.y))
                 goTo$$anonymous$$ove.transform.position = Vector3.Lerp(StartVector, EndVector, $$anonymous$$athf.Clamp((StartVector.x - curPosition.x) / (EndVector.x - StartVector.x), 0, 1));
             else
                 goTo$$anonymous$$ove.transform.position = Vector3.Lerp(StartVector, EndVector, $$anonymous$$athf.Clamp((StartVector.y - curPosition.y) / (EndVector.y - StartVector.y), 0, 1));
         }
         else
         {
             float nextX = goTo$$anonymous$$ove.transform.position.x;
             float nextY = goTo$$anonymous$$ove.transform.position.y;
 
             if (moveX && !moveY)
                 nextX = $$anonymous$$athf.Clamp(curPosition.x, distanceX$$anonymous$$, distanceXmax);
 
             if (!moveX && moveY)
                 nextY = $$anonymous$$athf.Clamp(curPosition.y, distanceY$$anonymous$$, distanceYmax);
 
             goTo$$anonymous$$ove.transform.position = new Vector3(nextX, nextY, 0);
         }
avatar image shahanbutt0 s_awali · Nov 28, 2018 at 01:49 PM 0
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@s_awali not working properly. But this is my full added , i added yours to:

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