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Question by nettention · Mar 09, 2015 at 11:44 AM · iosxcodeil2cpplock

The app is continually stopping in IOS

Explanation: Main thread: the thread running the game logic (update, render) Network Thread : the thread which processes network connection.

We are using the main thread and network thread to make connection with the game server. Main thread and network thread are using a critical section object together.

Troubleshooting: The issue is caused by below.

When the Player Setting is set up with the Scripting Backend=IL2CPP in the IOS app, it continuously causes the app to stop.

However, if we set up with the Backend=Mono(2.x), it doesn’t cause any problem.

Network Thread is calling the function at 2ms interval.

We are sending you the example project to find out the issue from your side.

Attached image is the result of the profile of the XCode As you can see in the image, the main thread is not responsive for a few moments.

Thank you and let us know if you have more questions. alt text

image.jpg (210.2 kB)
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