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Shader not refreshing after changes
I'm editing the StandardSpecular shader so I can multiply specular color with a specular texture, but any change I make to the shader or cginc files does not get reflected in the editor. The only changes I've been able to see are the ones I've made to the StandardShaderGUI.cs to include the color picker with a texture set in the specular slot.
I've read that I have to force reimport each file after editing, but even that doesn't work. I'm on Unity 5.1.1f1.
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