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Question by Danteb132 · Mar 24, 2021 at 07:12 PM · scripting problemsliderbug-perhapsspriterenderercolor change

Why is the color of the player not changing properly?

I made a script to use the values of three sliders going from 0-255 to change the respective RGB values of the player sprite. I made the sliders go from the proper values, and I set the script up with what I think makes sense, but I'm not sure why it isn't working.

Here is the video showcasing the problem: https://youtu.be/_Z0zTGdsbxQ

And here is the code for the ColorSlider object, it holds all three sliders

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class ColorSliders : MonoBehaviour
 {
     //Get sliders
     [SerializeField] Slider redSlider;
     [SerializeField] Slider greenSlider;
     [SerializeField] Slider blueSlider;
     
     //Get player
     [SerializeField] GameObject player;
     //Get player spriterenderer
     SpriteRenderer playerSpriteRenderer;
 
     private void Start()
     {
         playerSpriteRenderer = player.GetComponent<SpriteRenderer>();
         redSlider.value = 255;
         greenSlider.value = 255;
         blueSlider.value = 255;
     }
 
     // Update is called once per frame
     void Update()
     {
         Color tmp = new Color(redSlider.value, greenSlider.value, blueSlider.value);
         tmp.r = redSlider.value;
         tmp.g = greenSlider.value;
         tmp.b = blueSlider.value;
         player.GetComponent<SpriteRenderer>().color = tmp;
 
         Debug.Log("Red value: " + tmp.r + "\nGreen value: " + tmp.g + "\nBlue value: " + tmp.b);
 
     }
 }
 

Any help or even code optimizations would be appreciated because I'm still decently new to Unity and C# and I'm struggling a little =) thank you

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Answer by Danteb132 · Mar 24, 2021 at 07:13 PM

Also, the Debug.Log is printing out the right values, it just isn't changing them in the Player sprite even though everything is in update.

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