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Question by meatloaf1 · Mar 31, 2018 at 11:56 AM · ios

Xcdoe Build Error gvr audio

Hi there,

After I implemented spatial audio following guide(thanks to reviewers advise), I start encounter with build error on Xcode. https://developers.google.com/resonance-audio/develop/unity/getting-started

Could someone advise me how to debug this?

Unity:2017.1.0p4 GVR SDK:1.70.0 Xcode:9.2

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avatar image cphartman · Apr 08, 2018 at 11:36 PM 0
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@meatloaf1 did you ever find a solution to this? I am getting the same errors when building to iOS.

Unity 2017.1.0.04 Xcode 9.2 GVR SD$$anonymous$$ 1.6 (same issue with 1.7)

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Answer by meatloaf1 · Apr 09, 2018 at 08:47 AM

@cphartman

When I tried to build the project, Unity asks me to delete following libraries due to compatibility problem. When I choose ‘DELETE’ then Xcode build failed. But When I choose ‘cancel’ and build the project, then Xcode build also succeeded.

Assets/GoogleVR/Plugins/Android/libs/armeabi-v7a/libaudioplugingvrunity.so Assets/GoogleVR/Plugins/Android/libs/x86/libaudioplugingvrunity.so Assets/GoogleVR/Plugins/iOS/libaudioplugingvrunity.a Assets/GoogleVR/Plugins/x86/audioplugingvrunity.dll Assets/GoogleVR/Plugins/x86_64/audioplugingvrunity.bundle Assets/GoogleVR/Plugins/x86_64/audioplugingvrunity.dll Assets/GoogleVR/Plugins/x86_64/libaudioplugingvrunity.so

(detail is described in the following URL https://developers.google.com/resonance-audio/develop/unity/developer-guide)

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avatar image DaftM33 · Apr 05, 2019 at 07:11 PM 0
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I've also tried to build an iOS project with the GVR SD$$anonymous$$ and Resonance Audio by Google and I simply couldn't do it. Unity also says to me that I have to delete those files but in my case I don't have the option to build it without deleting such files. How can I build it without deleting them?

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