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Question by Blamanos · May 20 at 05:01 PM · procedural generationprocedural-generationmap-generation

Procedurally generated areas in 2D

I have a grid system in my game and I want to procedurally divide squares into long islands like provided image:

alt text

My idea was to create a node-system with 2D coordinates, and then add a direction and distance to add the next node. Then, all the squares surrounding the nodes gets added according to a certain radius, see image:

alt text

Is this a viable way of generating these kind of areas, or is there a better way? And if that's the case, any tips on how I could implement this in a good way?

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4662434.jpg (136.3 kB)
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