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Question by Mat Brummitt · Jun 09, 2010 at 01:21 PM · erroriphonestreamreadercs0117

Unity iPhone - StreamReader.EndOfStream Not Working?

Hi all,

I get the following error in Unity iPhone when I try and check for the end of a stream using the following code:

StreamReader sr = new StreamReader(filename); while (!sr.EndOfStream) { // My Loop }

Error: System.IO.StreamReader' does not contain a definition for `EndOfStream'

In MonoDevelop code complete suggests that I have access to sr.EndOfStream as a valid property returning a bool...

Any help greatly appreciated!

Thanks

Mat

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Answer by Mike 3 · Jun 09, 2010 at 01:34 PM

If you're using the .NET 2. profile, it looks like it's a bug - If you're using the earlier 1. profile, then it's because it wasn't added until .NET 2.0

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avatar image Mat Brummitt · Jun 09, 2010 at 01:39 PM 0
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Sorry i'm quite new at all this - how would I know which profile was being used by Unity, or indeed how to change it?

Thanks

$$anonymous$$at

avatar image Tetrad · Jun 09, 2010 at 03:35 PM 0
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Look at the player preferences. By default it uses .NET 1.1.

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