How can we make a script to changer render order, based on players and enemies Y positions?
I need my enemy to switch to the layer behind my player when above him, and vice versa. My players rendering order is 3. Been trying for a few hours now and would really appreciate some help!
using UnityEngine;
 public class EnemyLayerSwitcher : MonoBehaviour
 {
     public GameObject player;
     GameObject Enemy;
     public int sortingOrder = 0;
     private SpriteRenderer enemylayer;
     float playersY = 0;
     float enemysY = 0;
     private void Start()
     {
         Enemy = GameObject.FindWithTag("Enemy");
         enemylayer = Enemy.GetComponent<SpriteRenderer>();
     }
     void Update()
     {
         float playersY = player.transform.position.y;
         float enemysY = Enemy.transform.position.x;
         Debug.Log(enemysY);
         changelayer();
     }
     void changelayer()
     {
         if (playersY > enemysY)
 
         { enemylayer.sortingOrder = 2; }
         else
         { enemylayer.sortingOrder = 3; }
     }
 }
Thanks in advance
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