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Question by
MindlessVoid · Oct 04, 2018 at 10:00 PM ·
vector3controllervelocityplayer movement
Slow falling when using Rigidbody set velocity as playercontroller
Hi i'm currently using
float inputX = Input.GetAxisRaw("Horizontal") * speed;
float inputY = Input.GetAxisRaw("Vertical") * speed;
Vector3 forwardsMovement = transform.forward * inputY;
Vector3 rightMovement = transform.right * inputX;
Vector3 moveVelocity = (forwardsMovement + rightMovement);
rb.velocity = moveVelocity;
as a way to controll my character. However, this sets my y velocity to zero so i get this really wierd falling / gliding. Is there any way to stop this? Or should i use another way to controll my character?
Thanks in advance!
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