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Question by marius.treu · Dec 03, 2012 at 12:04 PM · c#shadervariables

C#-script to shader list variable

Hi,

what I need is a simpley Vector3 / float3 list into my shader. Actually it could also be a an array with variable size.

My goal is to work it like a queue. I 'push' a vector3 / float3 element (into a List / stack / array) on the shader and 'pop' one element from that list each frame!

Is this somehow possible? Doesn't actually sounds that difficult.

Kind regards, Marius

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avatar image Paulius-Liekis · Dec 03, 2012 at 03:31 PM 0
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where do you want to do the pushing/popping: in the shader? in scripts?

avatar image marius.treu · Dec 04, 2012 at 11:48 AM 0
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in shader!

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Answer by Philipp · Dec 03, 2012 at 03:24 PM

I'm not sure I understand the question. If you want to push/pop from within your shader code, then that's not possible (at least not with DX9 shaders), as your shaders can't write arbitrary values in memory. If you want to have a stack in C# and expose the top Vector3 to your shader for read access, you could just write it to a property of your material. If you want to push/pop from C#, but you want every value on the stack read-accessible from your shader code, you could do that by using a texture for the stack, shifting pixels up and down and writing to the top pixel from C# (each pixel could represent a single float).

Am I making sense?

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Answer by marius.treu · Dec 04, 2012 at 12:48 PM

As far as I know you can create arrays into GLSL..

I mean you can create a float3 array for example. I use this array to perform actions like I store for all collisions (calculated on C# and sent to shader) the world position into this float3 array. After, I do highlight the area around that collision and remove that element (pop out of array) and highlight the next element etc.

I know that shaders does not provide any object types read out of C# that's not what I wanted to achieve.

What I want is a simple push / pop array command. Are there no?

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avatar image marius.treu · Dec 04, 2012 at 11:49 AM 0
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As far as I know you can create arrays into GLSL..

I mean you can create a float3 array for example. I use this array to perform actions like I store for all collisions (calculated on C# and sent to shader) the world position into this float3 array. After, I do highlight the area around that collision and remove that element (pop out of array) and highlight the next element etc.

I know that shaders does not provide any object types read out of C# that's not what I wanted to achieve.

What I want is a simple push / pop array command. Are there no?

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