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Question by name111 · Oct 02, 2010 at 12:01 AM · bugdata

people who lost their games

hey guys, i myself have lost my game because of unity bugs and my question is just too know how many others of you also had this happen so go ahead and post away maybe we can make this a long line

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avatar image Eric5h5 · Oct 02, 2010 at 02:02 AM 0
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If you don't do backups, you're basically asking to lose work eventually. Whether it's Unity, faulty hardware, cosmic rays, or whatever, things do go wrong. There's no excuse for only having one copy of a project. (Personally I've never had Unity cause me to lose any work, and I've been using it 3 years now.)

avatar image SirGive · Oct 04, 2010 at 02:16 AM 0
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I agree. just make new versions of your project everytime you add a new element. for example, start out with gameprojectv1.00. Add a player in it, and get it moving. close out unity, rename the project v1.01. Zip it up and store it. Open unity back up and continue adding elements. do this periodically.

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Answer by Bampf · Oct 02, 2010 at 01:00 AM

A friend of mine's project got corrupted due to Unity instability. That was 4 years ago though. He sent his project in with a bug report, and they were able to repair it for him, as well as fix the underlying bug.

Is that the kind of horror story you were hoping for? :-)

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avatar image Bampf · Oct 02, 2010 at 01:01 AM 1
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p.s. Seriously though; I'm sorry you lost some work. Unity has treated me well but no matter what environment I'm working in I'm pretty paranoid about making backup copies of the project on a regular basis. If it isn't corruption, it's me making a change that doesn't work, and then not remembering how I broke it.

avatar image name111 · Oct 02, 2010 at 11:50 PM 0
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i would have made back up had i had enough time but i was in a rush and by the way the first time i lost it i had just been importing a few things and then unity refused to open and when it finally did it was missing data so i basically quit this time

how ever i might make a split screen version of unity bootcamp :)

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