- Home /
Question by
los_re · Nov 29, 2018 at 12:22 AM ·
textureoptimization
Question about uv map.
Greetings! I'm trying to optimize my scene as much as i can, so i need to to understand how unity does some things. I use 3 different models of flagstone. As you can see in the photo, i created one shared uv map for all 3. After i did this i saved each flagstone separately. If i use the 3 separated models in unity (some of them multiple times), will unity "call/read" the same texture multiple times or just once and use it for all models? Do i gain performance this way? Thanks in advance!
example1-small.jpg
(370.3 kB)
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612183000im_/https://answers.unity.com/themes/thub/images/avi.jpg)