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Question by
solocs · Nov 28, 2018 at 10:31 PM ·
camerathird-person
How do I make a third person camera toggle that doesn't snap?
I'm trying to make my third person camera lock onto an object for a few seconds, then free it so that the player can move freely. Everything works except for the fact that when the camera transitions out of the coroutine, the camera snaps back to the direction the player was originally looking at before the coroutine. What I want instead is for the camera to keep it's new direction that it is facing for a smoother transition.
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