Question by 
               gauravpela · Nov 28, 2018 at 06:09 PM · 
                c#unity 5visual studio  
              
 
              How to increase the movement speed of enemy based on score?
I am a novice programmer, so if anyone could help me get through with this it would be really awesome. Thank You.
 public class ScoreManager : MonoBehaviour {
 public float score;
 public float pointsPerSecond;
 public float highScore;
 public bool scoreIncreasing;
 public Text scoreText;
 void Start()
 {
     score = 0;
     if (PlayerPrefs.HasKey("HighScore"))
     {
         highScore = PlayerPrefs.GetFloat("HighScore");
     }
 }
 void Update()
 {        
     
     if (scoreIncreasing)
     {
         score += pointsPerSecond * Time.deltaTime;
     }
     if (score > highScore)
     {
         highScore = score;
         PlayerPrefs.SetFloat("HighScore", highScore);
     }
     scoreText.text = ((int)score).ToString() + " Clicks";
 }    
 }
 
               and here is my enemy mover code:
 public class EnemyMover : MonoBehaviour
 {
 [SerializeField]
 private float tumble;
 public float baseSpeed = 2f;
 public float newSpeed;
 public float multiplier;
 
 public float scoreToNextLevel = 10f;
 
 void Start ()
 {
     GetComponent<Rigidbody>().angularVelocity = Random.insideUnitSphere * tumble;
     FindObjectOfType<ScoreManager>();
     baseSpeed *= multiplier;
 }
     
 void Update ()
 {
     GoUp();
     EnemyMovement();
 }
 public void EnemyMovement()
 {
     if(FindObjectOfType<ScoreManager>().score > scoreToNextLevel)
     {
         NewSpeed();
         SpeedUp();
     }
     multiplier++;
 }
 public void GoUp()
 {
     transform.position += Vector3.up * baseSpeed * Time.deltaTime;
 }
 public void NewSpeed()
 {
     newSpeed = baseSpeed * multiplier * Time.deltaTime;
     
 }
 public void SpeedUp()
 {
     transform.position += Vector3.up * newSpeed;
     
 }
 
               }
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