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Endless runner game on a mobile platform for a beginner ?
Hi, I'm new to this forum so let me present myself :
I'm a motivated 17 year old living in France at the moment looking to make the most of my spare time. I found the code behind games and websites intriguing so I started to learn a bit more about programming. I'm looking to go to Wharton or Cambridge next year so I want to boost my application form with some programming background.
Anyway, I'm new to unity, and new to programming. So I have no experience whatsoever as a game developer.
I've learnt the basics of "Lua" and "Unity Script" (as well as the unity engine basics. I'm using the free version) after looking at a few tutorials and reading books. So I'm pretty comfortable with all the basics and stuff.
So I want to start my first project, an endless runner game ! Except that I want my character to fly.
So where do I start ? Background ? Hero ?
I know that I have to generate background as the game goes on, but I have no idea where to start. I'm a bit lost..
Thanks in advance for your answers.
C# is certainly not an obligation but it will look better on your application form than Unity script or Boo, and will be more useful to you as a programmer generally - it's widely used and more respected as a "serious" program$$anonymous$$g language. However, in terms of the game itself, it makes little difference which language you choose.
Answer by tanoshimi · Nov 03, 2013 at 07:50 AM
Forget graphics to start with - concentrate on game mechanics and player input. If you can make the game work (and, even better, fun to play) using cubes and blocks then you know you've got your design right.
This tutorial gives you a good start from which to extend your game design: http://catlikecoding.com/unity/tutorials/runner/
Answer by aldian · Nov 03, 2013 at 02:27 AM
My advice is yo get the basics done. I.e the character and the endless part. Look up tiling and the unity character controller scripts.
Answer by Fred_1996 · Nov 03, 2013 at 01:34 PM
Thanks for your answers, but isn't there some kind of tutorial using Unity Script ? Or is C# an obligation for this type of project ?
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