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turn off bilinear filtering at fullscreen
When I export in Unity and set to fullscreen, mac osx generates the upscaled view with bilinear filtering.
Is there a way to turn this off?
Answer by Eric5h5 · Jan 22, 2015 at 01:04 AM
There's no way to change the filtering; you'd need to use Unity Pro and rendertextures to render the 424x240 resolution to a texture, which is scaled to the actual screen resolution. So you would be running at the full resolution, rather than upscaling a window.
I guess its more of an OSX issue, it's certainly possibly to change the GL display mode but I guess it needs to be done as part of the compile. In Xcode it's possible as one has access to the code before it compiles.
Hi Eric, after that, after that, how do I render this RenderTexture to the screen with UI over it?
Answer by screenname_taken · Jan 21, 2015 at 02:01 PM
You'll have to select your textures, and in their import settings select nearest neighbor in the filtering drop menu.
Answer by DonHaul · Jan 21, 2015 at 11:25 PM
Just select the sprite that has that issue and in the inspector, change it from bilinear to point:

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