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Question by hawken · Jan 21, 2015 at 01:57 PM · osx

turn off bilinear filtering at fullscreen

When I export in Unity and set to fullscreen, mac osx generates the upscaled view with bilinear filtering.

Is there a way to turn this off?

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Answer by Eric5h5 · Jan 22, 2015 at 01:04 AM

There's no way to change the filtering; you'd need to use Unity Pro and rendertextures to render the 424x240 resolution to a texture, which is scaled to the actual screen resolution. So you would be running at the full resolution, rather than upscaling a window.

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avatar image hawken · Jan 22, 2015 at 01:49 AM 0
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I guess its more of an OSX issue, it's certainly possibly to change the GL display mode but I guess it needs to be done as part of the compile. In Xcode it's possible as one has access to the code before it compiles.

avatar image Rodolfo-Rubens · Aug 27, 2015 at 02:46 AM 0
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Hi Eric, after that, after that, how do I render this RenderTexture to the screen with UI over it?

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Answer by screenname_taken · Jan 21, 2015 at 02:01 PM

You'll have to select your textures, and in their import settings select nearest neighbor in the filtering drop menu.

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avatar image hawken · Jan 21, 2015 at 03:01 PM 0
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yep, different issue.

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Answer by DonHaul · Jan 21, 2015 at 11:25 PM

Just select the sprite that has that issue and in the inspector, change it from bilinear to point:

alt text


untitled.png (16.1 kB)
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avatar image hawken · Jan 22, 2015 at 12:35 AM 0
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Yep, this is all on.

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