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Does anyone ever made a image effect shader in unity for raymarching in vr?
I´m having stereoscopy problems like eye convergence, stereo separation and some other distortions, it´s not aligning very well with the meshes... is there any paper on this? I feel like I´m trying to reverse engineer the math behind vr.
This: ( https://adrianb.io/2016/10/01/raymarching.html ) helped a lot, and it looks great not in vr, but when I try to make it work in VR, everything is kind wobbling.
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