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assetBundle build error: Inconsistent asset when sorting preload assets
using 4.3 any pointers to what the problem causing this may be? Inconsistent asset when sorting preload assets: '' fileID: 0 UnityEditor.BuildPipeline:BuildAssetBundle(Object, Object[], String, UInt32&, BuildAssetBundleOptions, BuildTarget) I have seen other questions about this but they are all a couple years old, with not much information on the cause.
Answer by Lermy KefSensei · Jul 08, 2015 at 09:00 AM
You can check this post, perhaps you are having the same issue.
All the best!
Answer by go0527 · Dec 10, 2016 at 06:12 PM
I get the same error , because i put my script that derived from MonoBehavior into Editor folder, and attach to the asset which i want to build! So I put out my script from Editor folder, and place into Script folder solve this problem. My English is poor! I hope you can understand
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