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How do I build a large project without using assetbundle?,How do I build a large project without using Assetbundles?
The asset folder of my project is about 50 GB large, and when I try to build the project, the root folder I got is only 4.1 GB. When I run the game, there is a lot texture errors and the scripts seems not working properly as well. Is there a size limit of assets that are not pulling into an assetbundle? Or how do I build the project correctly?,The asset folder of my project is about 50 GB large, and when I try to build the project, the root folder I got is only 4.1 GB. When I run the game, there is a lot texture errors and the scripts seems not working properly as well. Is there a size limit of assets that are not pulling into an assetbundle? Or how should I build the project correctly?
Answer by Casiell · Nov 30, 2018 at 11:28 AM
Your assets can have only up to 4 GB. This is due to some limitations of the engine that are probably left over from the past 32 bit architecture.
You can throw your assets into StreamingAssets folder, just be carefoul of it's quirks and limitatinos.
Compress your textures.
Use Asset Bundles, they don't bite, really
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