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how to create a Cylinder that follows a list of vertices
I want to be able to create a cylinder that follows a list of vertices and acting as center points
I was thinking of using a primitive cylinder creating it at the start point and making it face the end point, but i can't make anything show up in the scene.
my other thought was to make a circle at each vertices and stack them but I don't know how to do this.
any advice on how to achieve either option?
Instantiate a cylinder at the midpoint, then scale it to half the distance in between the vertices. you would have to somehow reference a prefab or scene object that is a cylinder.
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