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Question by MrRightclick · Nov 26, 2018 at 10:24 PM · 2drotationuiui imagerecttransform

Accessing RectTransform Rotation?

Heya,

I'm trying to get the Z rotation of a RectTransform on an UI element.

Let's say I put the rotation of said UI element RectTransform to (0, 0, 240) in the Inspector. Let's say I for example try to access the z rotation through script like so:

 float zRotation = UIElementGameObject.GetComponent<RectTransform>().rotation.z;

but this always returns something close to 0. It seems to be accessing the 'normal' Transform rotation on the GameObject instead of the RectTransform rotation.

I can't seem to find a property that would give me access to the RectTransform rotation. Is there such a thing? Seems like an oversight if not.

Thanks!

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Answer by ecv80 · Nov 26, 2018 at 10:52 PM

That's because you're getting the Quaternion rotation, which is different from the euler angle rotation (the one shown in the inspector).

 float zRotation = UIElementGameObject.GetComponent<RectTransform>().eulerAngles.z;

should give you the value you expect.

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avatar image MrRightclick · Nov 26, 2018 at 10:56 PM 0
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Thank you. I thought I was missing something simple. Long day, don't ask. Cheers for the help!

avatar image ecv80 MrRightclick · Nov 26, 2018 at 11:41 PM 0
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Hahah it happens. Cheers and thanks for selecting the answer :)

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