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Question by TysonG · Nov 26, 2018 at 05:05 PM · scripting problem3dactivateontriggertimed

How to switch between scripts on trigger?

I'm pretty new to C# so sorry if this is an easy script to figure out.

  • So I have a box collider on a cube, that when I shoot it with a projectile I want it to activate a power-up, which is another script. The original script is a click-and-shoot script, and the power-up script allows the player to click-and-hold to rapid fire. I know it has something to do with tags to trigger the script switch when a projectile hits it. I also wanted the power-up script to only last for a set amount of time before reverting back to the click-and-shoot script.

Any help would be much appreciated. :)

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Answer by piter00999 · Nov 26, 2018 at 05:45 PM

I have couple of ideas how to make it:

  • Add your power-up script to player object at runtime: After detecting that cube was hit add to player object new component like this: player.AddComponent<MyPowerUpScript>();

  • Active your power-up script which was preadded to player object in editor, after detecting that cube was hit grab reference to powerup script and do something like that mypowerUp.SetActive(true)

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