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Question by andypandy47 · Jul 25, 2017 at 08:43 PM · float

subtracting from float in a user made function

Hi there! It seems that when I use the update function to countdown a float (see timeToDisplay) the debug log reports back a successful counting down.

 private void Update()
     {
         timeToDisplay -= 1;
         Debug.Log(timeToDisplay);
 
         displayWallDialogue(timeToDisplay);
         
     }

However when trying to call that same countdown in the displayWallDialogue function that is called in the Update function.

 private void displayWallDialogue(float timeToDisplay)
     {
         
         timeToDisplay -= 1;
         Debug.Log(timeToDisplay);
     }

the debug log returns the same number over and over again without actually counting it down. Is there something I dont understand about user made functions? or am I missing an bovious answer here?alt text

unity-debug-countdown-02.png (242.3 kB)
unity-debug-countdown-01.png (258.0 kB)
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