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Question by
f9 · Feb 13, 2015 at 07:27 PM ·
texturerenderingwebcamtextureoculusrift
Starting rendering point of eyeTexture ?
After integrating oculus rift in unity, we are using webCamTexture class for grabbing feed from 2 cameras. Since view in Oculus is zoomed in, we scaled texture (Virtual texture scale = 2) but texture in Oculus is being drawn in bottom left part. Is there a way to set up a starting rendering point of eyeTextures. Problem is shown on picture below. Without using GUI functions.
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