- Home /
Question by
f9 · Feb 13, 2015 at 07:27 PM ·
texturerenderingwebcamtextureoculusrift
Starting rendering point of eyeTexture ?
After integrating oculus rift in unity, we are using webCamTexture class for grabbing feed from 2 cameras. Since view in Oculus is zoomed in, we scaled texture (Virtual texture scale = 2) but texture in Oculus is being drawn in bottom left part. Is there a way to set up a starting rendering point of eyeTextures. Problem is shown on picture below. Without using GUI functions.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613183221im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Unity Terrain and buildings sorting layer 0 Answers
Oculus "PerEyeCameras" showing blackscreen only when LWRP or URP is enabled 0 Answers
Native Rendering Plugin with Oculus Rift 0 Answers
Environment Material Disappears after ingame level restart 0 Answers
Capturing the frames online without slowing the pace of the game 0 Answers