Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CaseyW · Mar 24, 2014 at 01:09 AM · camerarotationempty

Seeing imprecise rotation value rotating around a root

I have an empty which is parented to a camera.

I've used variations of the following code to tell the camera to rotate 90 degrees around the empty on a keypress:

 if (Input.GetKeyDown (KeyCode.RightArrow))
                 transform.Rotate (transform.rotation.x,transform.rotation.y+rotationIncrement,transform.rotation.z * rotationSpeed * Time.deltaTime);

I've set the rotationIncrement variable to integer and float values of 90 and 90.0f, yet still see results like 89.2, 91.3, etc. adding up on each rotation.

I've also done it with rotationSpeed and deltaTime left out but it doesn't change the result.

Is there a way to avoid the imprecision? Or do I just need to do a < or > check and clamp the result of each rotation?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Mar 24, 2014 at 01:45 AM

The problem is that transform.rotation is not a representation of angles. It is a Quaternion, a non-intuitive construct with vales in the range of -1.0 to 1.0. If you want to get the angles, you can use transform.eulerAngles. But reading from eulerAngles has pitfalls. There are multiple eulerAngle representations for any given physical one, and Unity changes that representation. Try eulerAngles and see if it works for you. If it does not, create your own Vector3 to store the angles. Make all manipulations with that Vector3 and then assign the result to transform.eulerAngles. And if you decide to work with eulerAngles, read the warnings on the reference page.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CaseyW · Mar 24, 2014 at 01:55 AM 0
Share

Thanks :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

20 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do i lock the position of the camera above the player relative to the origin point? 0 Answers

Camera is constantly locked on the Y-Axis 1 Answer

Bizzare problem with limiting camera veritcal rotation 2 Answers

How do I rotate a character with my mouse? 1 Answer

How to make an object face the mouse in a non-2D world 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges