Apply multiple textures on single object
Hi all, I have a plane object that i'm planning to use in mobile game and i wanna apply multiple textures on it during runtime. I have already about 15 different textures and it will grow larger in time. So what's the best way to keep them organized since the performance is the most cosidirable issue in here? I'm waiting for your answers. Thanks in advance.
Answer by Notter · Dec 28, 2015 at 01:58 PM
Make an Arrey of Sprites and fill it through the inspector or runtime in Awake method
Thanks for the answer. But how do i keep these sprites together? Sprite sheet or texture atlas though these all have max. resolution limitations and no limit for increasing number of my sprites.
maybe i didn't understand your question properly.. you're asking how to CO$$anonymous$$BINE multiple textures? because that sounds more complicated and i'm not sure how to do it or how it would even turn out..
i came up something like this guess it provides what im looking for
Your answer
Follow this Question
Related Questions
how to get a model with one material and one textuer 0 Answers
Switching Solid Color Materials for a Texture Atlas 0 Answers
Texture Atlas - Texture Size vs Material Count 0 Answers
How do I make an atlas for the Standard Cube... 0 Answers
How do you draw a sprite from an atlas on to a mesh? 1 Answer