Collisor bug?
I'm using Google VR for a game to destroy things. But I have a collision problem, for example, when I play a ball, it goes through an object with a mesh collider, or other objects that have mesh or box collider. The strange thing is that it is not in all the objects, it has time that the same cube in a compilation the projectile crosses it, and in another compilation respects the collider.
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