3rd person floating in mid-air - capsule collider problem
Hi guys, and here is another problem:
I am using the Unity default 3rd character controller. I followed the instructions, and parented my character in Ethan's place. All works great until I try to fit the capsule collider around my character. What happens as soon as I edit the capsule collider is that my character floats in mid-air when I press play. If I leave the capsule collider untouched, the character walks normally on the ground.
Any ideas what I could be doing wrong?
Cheers!
In Play $$anonymous$$ode change to Scene View and see where the collider is. I think it's on the plane
Answer by AlharbiSunds · Jul 06, 2020 at 08:39 PM
I know its an old post, but by your question I realized the problem that I was facing. So I edited the collider to not touch the floor and it is working now. Thank you
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