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Question by SYRSA · Mar 15, 2014 at 03:12 AM · keyunused

GetMouseButtonUp, literally?

I'm trying to get this simple function to work as desired:

 function Update()
 {
     if(Input.GetKeyDown("1") && Input.GetMouseButtonUp(0))
         CallNext();
 }

The thing is that I want it to work when I press 1 ONLY if I'm NOT holding down Mouse0 at the same time. This is to prevent bugs to occur.

Any ideas how I can achieve this?

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Answer by Eric5h5 · Mar 15, 2014 at 03:34 AM

You don't mean when the button is up, you mean when it's not pressed. "ButtonUp" requires that it was pressed first.

 if (Input.GetKeyDown(Keycode.Alpha1) && !Input.GetMouseButton(0))
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avatar image SYRSA · Mar 15, 2014 at 03:43 AM 0
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Ah, thank you. If it just needed that "!", it could be solved without having someone to re$$anonymous$$d me if only Unity Documentation had a section specifically about these darn things ---> && ! == ||

avatar image Eric5h5 · Mar 15, 2014 at 04:08 AM 0
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That's just standard coding, not anything Unity-specific.

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