Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chris1012 · Nov 24, 2018 at 10:29 PM · uiscrollrogueliketextbox

Dynamic Scrolling Text for a combat log

I realized today that I Debug.Log a lot of stuff, and I'd rather build a text box where I add these new lines of text instead. I'm trying to build a box (canvas/panel I'm not sure which one I'm supposed to use) at the top right corner of the screen. In this box I want to be able to add a new line of text every time the player hits an enemy, picks up an item, reads a book, etc. The game I'm making is a roguelike with very minimal graphic, thus a log like this is incredibly important.

 if(playerHitsEnemy == true)
 {
     textBoxController.AddNewLine("Player hit the enemy");
 }

And after adding that new line I want it automatically jump to the bottom of the text log where the new line is. I figured for the new line function I would do something like this:

 AddNewLine(string lineToAdd)
 {
     textBox.text += ("\n" + lineToAdd);
     //Somehow jump to the bottom of the textBox
 }

I've run into several problems in trying to build this. The first and biggest one is that the text never fits right. I'm using unity's premade "Scrollable View" UI object with a text object that it is parented to. I edit the text object's width and height fields so that it fits within the canvas. I don't touch its scale field.

The text object is where I'm adding all the text, but when my text has too many lines (When a new line falls outside of the scrollable view's canvas) I cannot scroll any further. If I have 10 lines of text but only 7 fit in the box, I cannot scroll down to see the other 3 lines. I've messed around with the height of the text object, and when the height is equal to the (The number of lines * Size of the text font) it fit right and I can scroll all the way to the bottom, however I don't know how to edit the text box's height in code and I feel that there MUST be a better solution.

My other problem is that I do not know how to automatically jump to the bottom of the text box, but this one is much less pressing.

I've looked up several tutorials but they're all out of date and haven't actually helped me. I'm using the latest version of Unity.

Please help!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

158 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Scrollrect loads only the next element 1 Answer

Scrolling list of prefabs 1 Answer

Why are the elements of my scrollview scaled different after refreshing? 0 Answers

How can I "detect" if a UI element is on certain position? 1 Answer

Putting a multiline InputField in a Scroll Rect? 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges