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Question by Qwert13 · Aug 24, 2020 at 09:27 AM · movementvelocityjumpingcharacter movementcharacter controlling

Jump and movement doesn't works simultaneously

Hallo

I try to make a game. In this game my background should move automatically forward. I did with vilocity. This also work. Then I tried to program the jump. I also programed it with vilocity. The jump also works if the part which should move my caracter forward doesn't run.

What do I have to change that my character moves forward and he also can jump?

 using System;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerJump : MonoBehaviour
 {
     public float jumpForce = 10f;
     private Rigidbody2D myRB;
     public float speed = 2;
     void Start()
     {
         myRB = transform.GetComponent<Rigidbody2D>(); 
     }
 
     
     public void FixedUpdate()
     {
      myRB.velocity = Vector2.right * speed;  
     }
 
     public void Jump()
     {
         myRB.velocity = new Vector2(myRB.velocity.x, jumpForce);
     }
 }
 
 
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Answer by Pyroshiv · Aug 24, 2020 at 09:51 AM

The pb is probably that in fixed update you say "run" but when you are jumping,you replace the vector "run" by "jump",but you want to say"run AND jump". I think that you should merge the two vectors when you are jumping.like you make a bool variable called jump and set it to true when you are jumping:

" if (jump)

{

myRB.velocity = new Vector2(right * speed,jumpForce);//right*speed->"run",jumpForce->"jump"

}

else { myRB.velocity = Vector2.right * speed;
} "

that should works,making the character jumping and running at the same time(That can make a weird thing but you will be able to modify the variable to make it better)

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avatar image Qwert13 · Aug 24, 2020 at 11:24 AM 0
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Thx for your help. I think that was one of the ploblems.

The otherone was that I wrote Vector2.right ==> Vector2(1, 0). I had to write my own Vector2 because of the 0 in the Y Axis.

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