- Home /
 
 
               Question by 
               imranyafith · Nov 23, 2018 at 06:08 PM · 
                camera followsmoothdamp  
              
 
              SmoothDamp on Y axis is inconsistent.
  public PlayerController player;
 
     float movementX;
     float movementY;
 
     float movementVelocity;
     [SerializeField] float smoothTime = 0.15f;
     
     void Update () {
         movementX = Mathf.SmoothDamp
             (transform.position.x, player.transform.position.x, ref movementVelocity, smoothTime);
         movementY = Mathf.SmoothDamp
             (transform.position.y, player.transform.position.y, ref movementVelocity, smoothTime);
     }
 
    private void LateUpdate() {
     transform.position = new Vector3
         (player.transform.position.x, movementY, transform.position.z);
 }
 
               Here I have a script that is attached to my Main Camera that is supposed to follow my Player around with a little bit of delay. But whenever I move my Player, the Y position of my camera keeps increasing and decreasing resulting in a kind of wobbly effect. Anyone know why this is happning?
               Comment
              
 
               
              Your answer