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Question by MichaelUnicycle · Apr 15, 2021 at 12:55 PM · spritespritesspriterenderer

Changing sprite doesn't put it in the same place?

I'm trying to make a system that makes tiles on my map, which are colliders, highlight by changing the sprite. However, when I hover over any of the tiles the sprite only changes on one of them which is in a fixed point. Here is my code: I appreciate any help!

 public SpriteRenderer spriteRenderer;
 public Sprite newSprite;
 public Sprite oldSprite;

 void OnMouseEnter()
 {
   
     Debug.Log("Mouse is over GameObject.");

     void ChangeSprite()
     {
         spriteRenderer.sprite = newSprite;
     }

     ChangeSprite();
 }

 void OnMouseExit()
 {
    
     Debug.Log("Mouse is no longer on GameObject.");

     void ChangeSprite2()
     {
         spriteRenderer.sprite = oldSprite;
     }

     ChangeSprite2();
 }
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