Question by 
               GospelOfMyHeart · May 23, 2019 at 01:13 PM · 
                audioaudioclipstreaming  
              
 
              Streaming audio with UnityWebRequest
I need to stream audio while it`s loading, because audio files are big. I tried DownloadHandlerAudioClip streamAudio set to true and when 0.1 of audio downloaded i`m trying to receive audio from handler. But it generates "Error: Cannot create FMOD::Sound instance for resource 0x*: , (Unsupported file or audio format. )" Code is next:
  public override IEnumerator GetData(AudioSource as)
     {
         using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(URL, audioType))
         {
 
             // Prepare stream
             DownloadHandlerAudioClip downloadHandler = new DownloadHandlerAudioClip("", audioType);
             downloadHandler.streamAudio = true;
             www.downloadHandler = downloadHandler;
             www.SendWebRequest();
             AudioClip audioClip = null;
             while (www.downloadProgress < 0.1) 
             {
                 Debug.Log(www.downloadProgress);
                 yield return new WaitForSeconds(0.1f);
             }
             if (www.isNetworkError)
             {
                 Debug.Log("error");
             }
             else
             {
 //here goes error
                 as.clip= downloadHandler.audioClip;
             }
             yield return 0;
         }
     }
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