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This question was closed Feb 14, 2018 at 10:06 PM by tetramess for the following reason:

The question is answered, right answer was accepted

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Question by tetramess · Feb 13, 2018 at 01:03 AM · tilepropertyidentify

identifying a tile on a tilemap

In my scene I have a tilemap, and I access it from an unrelated script with

private Tilemap tilemap = GameObject.Find("Tilemap1").GetComponent();

And once I have it, I need to find out what is the sprite name used for a certain tile (that's the only identificator), given the coordinates. What should I write after tilemap.GetTile(position).? Cannot find it in Unity manual or API, nor in youtube tilemap tutorials :( Is there really no way? Maybe then I could set up some other identificators to check in the script later?

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Answer by RisheelK · Feb 14, 2018 at 05:17 AM

You can simply write your own class with public variable with public fields with position and name of the tile or you can call method which will return the details.

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