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Missing Vuforia Libraries using IL2CPP
Hi, I am trying to create an application with Vuforia. I'm having trouble referencing the Vuforia library. I'm getting the following stack trace from Android Studio's logcat:
11-22 14:23:31.540 26200-26217/? E/Vuforia: The library libVuforia.so could not be loaded: java.lang.UnsatisfiedLinkError: dalvik.system.PathClassLoader[DexPathList[[zip file "/data/app/com.vuforia.unity.VuforiaSamples-LCEk1KvnHfztKFCdgG8HJw==/base.apk"],nativeLibraryDirectories=[/data/app/com.vuforia.unity.VuforiaSamples-LCEk1KvnHfztKFCdgG8HJw==/lib/arm64, /data/app/com.vuforia.unity.VuforiaSamples-LCEk1KvnHfztKFCdgG8HJw==/base.apk!/lib/arm64-v8a, /system/lib64, /vendor/lib64]]] couldn't find "libVuforia.so"
This missing lib then goes on to create a slew of issues preventing me from running a game. This happens with a fresh project using the Vuforia Core Samples asset, where I can't proceed past the initial menu. I'm using Vuforia version 7.5.26 and Unity version 2018.2.0f2.
If I try to build this with the mono scripting backend, it runs fine. But I need to build with il2cpp to build to my target device.
Any help would be greatly appreciated, thanks. I'm a bit confused here.
Did you ever find a solution? We are running into the exact same problem with Unity 2018.2.20f1 and Vuforia 7.5.26.
We also encountered this problem. Does anyone found this solution?
We ended up making a non-IL2CPP ($$anonymous$$ono) build for Android. So never solved it.
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