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Question by Osmious · Dec 25, 2017 at 11:47 AM · c#windowsmacmusiclinux

Play music while game is starting

I'm creating a game in Unity (Targets: Mac/PC/Linux). I wish to play a 30 second looping track of music while the game loads.

I can code in C# and C++ outside of unity if that is needed. i use Visual studio 2017. The track is in MP3 format but I have the source so I can have it in other formats.

Thanks in advance.

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avatar image AshwinTheGammer · Dec 25, 2017 at 11:58 AM -1
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https://discord.gg/FSWVjr join my discord here1

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Answer by AshwinTheGammer · Dec 25, 2017 at 11:53 AM

create a empty gamaobject and insert this script into it. create script in c# and write codes

  using UnityEngine;
  using System.Collections;
  
  public class Carsound : MonoBehaviour {
  
      public AudioClip awoogah;
      public int carwait = 10;
      bool keepPlaying=true;
      
      void Start () {
          StartCoroutine(SoundOut());
      }
      
      IEnumerator SoundOut()
      {
          while (keepPlaying){
              audio.PlayOneShot(awoogah);  
              Debug.Log("ChOO-ChOO");
              yield return new WaitForSeconds(carwait);
          }
      }
  }
 

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avatar image Osmious · Dec 28, 2017 at 07:05 PM 0
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I appreciate your answer but I believe you do not understand what I was trying to find out, I wanted to run music while the game loads (In the splash screen) thank you for answering anyways

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Answer by x4637x · Dec 30, 2017 at 12:21 PM

This is impossible to do within unity. If you don't want to code outside of unity, you could try setting up a small scene that starts right after unity's splash screen finish playing and does your own splash screen from there along with your music. This is the simplest workaround I could think of.

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