Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by El Maxo · Jan 26, 2015 at 11:44 AM · c#raycastraycasting

RayCasting Mouse

Hi everyone,

I was just wondering how you would go about RayCasting a mouse in Unity, at the moment I have it attached to the camera and would like to know if it was possible to do this with the mouse. If it isnt could I Raycast via a Object that Follows the mosue.

Code : ray = new Ray (Camera.main.transform.position, Camera.main.transform.forward);

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image El Maxo · Jan 26, 2015 at 01:39 PM 0
Share

Exactly what i wanted, thanks, Would be good to move to answer

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by nightowl79a · Jan 26, 2015 at 11:49 AM

Have you tried:

 Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         RaycastHit hit;
 
         if (Physics.Raycast(ray, out hit, 100))
         {
             //Do something here if the mouse is over a object?
         }

Is that what you wanted to do?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by arun.pandey89 · Jan 26, 2015 at 01:57 PM

If you're working for Editor only then above answer will work . If you're creating game of iOS/Android then you will need this in the end to cast ray when screen touched .

                         #if UNITY_EDITOR
                         ray = Camera.main.ScreenPointToRay (Input.mousePosition);
                         #elif (UNITY_ANDROID || UNITY_IPHONE)
                          ray = Camera.main.ScreenPointToRay (Input.GetTouch (0).position);
                         #endif
                         if (Physics.Raycast (ray, out hit, 100f)) {
                             }
                         
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

21 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Another Raycast Issue. 0 Answers

Problem with raycasting, checking for ground doesn't work 3 Answers

(C#) Collider to collider2d 0 Answers

Raycasting ignoring small sized object 1 Answer

C# Raycast goes straight into the air 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges