Android crash Font:AddCharacterToTexture call glTexSubImage2D
I'm having a problem using unity android app crash, On a small number of Android devices app crashes SIGSEGV(SEGV_MAPERR). here is the stack: #00 pc 004cca74 /system/lib/egl/libGLES_mali.so [armeabi-v8] 2 #01 pc 0048f644 /system/lib/egl/libGLES_mali.so (glTexSubImage2D+100) [armeabi-v8] 3 #02 pc 004f2ee0 libunity.so ApiGLES::TextureSubImage(unsigned int, TextureDimension, gl::TexFormat, int, int, int, int, int, int, int, int, void const*) [armeabi-v7a] 4 #03 pc 004d461c libunity.so gles::UploadTexture2DSubData(ApiGLES*, unsigned int, TextureFormat, void const*, int, int, int, int, int, TextureColorSpace) [armeabi-v7a] 5 #04 pc 004d4538 libunity.so GfxDeviceGLES::UploadTextureSubData2D(TextureID, unsigned char const*, int, int, int, int, int, int, TextureFormat, TextureColorSpace) [armeabi-v7a] 6 #05 pc 00784dc4 libunity.so TextRenderingPrivate::Font::AddCharacterToTexture(unsigned int, int, float, unsigned int) [armeabi-v7a] 7 #06 pc 007852d4 libunity.so TextRenderingPrivate::Font::CacheFontForText(unsigned short*, int, int, float, unsigned int, dynamic_array const*) [armeabi-v7a] 8 #07 pc 00796834 libunity.so Font_CUSTOM_RequestCharactersInTexture(ReadOnlyScriptingObjectOfType, ICallString, int, int) [armeabi-v7a] 9 #08 pc dc196318 10 java: 11 com.unity3d.player.UnityPlayer.a(Unknown Source) 12 com.unity3d.player.UnityPlayer$b$1.handleMessage(Unknown Source) 13 android.os.Handler.dispatchMessage(Handler.java:107) 14 android.os.Looper.loop(Looper.java:194) 15 com.unity3d.player.UnityPlayer$b.run(Unknown Source)
thanks a lot
Your answer
Follow this Question
Related Questions
Android App Crashes Randomly 0 Answers
Unity Editor Crashing as well as Android build,Unity Android Crash on Application Start 0 Answers
“activityStartTrigger: not whiteListed” on android builds 1 Answer
Resources.Load crash Android 0 Answers
Puzzled with crash - Do you recognize this stack trace? 1 Answer